Friends, Fire Emblem: Three Houses looks bloody incredible, but in committing the cardinal sin of so many RPGs – of forcing you to make big commitments too early in the relationship – I just know that I'll be back on familiar ground before long, wondering whether I've made a massive mistake before stumbling back to the starting block to make it all over again. ![]() ![]() I couldn't make it when I was 14, desperately splitting my time incoherently between the fringes of three friend groups IRL – let me tell you, my long hair, the sarcastic attitude, matched with the dark clothing peppered with pockets of audacious colour was not a good look – and I can't make it now either, aged 29, as I'm forced to choose between integrating myself with one of three virtual friend groups that I haven't been properly introduced to yet.įor now, I'll do what I always do: choose the group with the most excellent looking hair (the goths, obviously), I'll change my mind immediately, and cross my fingers that I'm not reaching for the reset button once again this time tomorrow (spoiler alert: I will be). Do I go and hang out with the chill stoners, fun but ultimately frivolous do I roll with the nerds, kind-hearted and kind of boring or do I slink off into the shadows with the goths, mysterious with a shade of attractive pretension. So here I am, with Fire Emblem: Three Houses locked to a single screen and a big decision to make. Yeah, I know, dude! That's what I've been saying all along. Why a 60-hour RPG asks you to define the direction of the experience after just 60 minutes I will never understand. It doesn't state this explicitly, but I just know that this will affect everything from available unit types to potential relationships, to the way that entire story pathways are framed and unfurl throughout the adventure. And here is Fire Emblem: Three Houses, a game that's asking me to pledge allegiance to one of three flags within minutes of discovering that they even existed. "Clementine will remember that", oh will she now? Just put a gun to my goddamn head already.Īll sorts of video games ruined, and all because I have a tendency to let indecision cloud my vision. Oh, and don't even get me started on the Telltale games. system of education and job determination to be outlawed entirely – that's far too much pressure to put on the shoulders of a young vault-dwelling child. Then there's Fallout 3, and I'm on the frontlines advocating for the S.P.E.C.I.A.L. The same goes for The Elder Scrolls 4: Oblivion, as having to choose a race, birth sign, and class all while Patrick Stewart – disfigured by the early advancements of the HD-era – prattles on at you about nobility five minutes into the game was far too much for me to deal with. "Video games have a real problem with asking too much of you too early, and I can't cope with it" ![]() ![]() It took me five years to complete that bloody game, and I'm still not convinced that I ever chose correctly between Soldier, Scout, and Scoundrel. You're looking at the guy that – over the 12 months contained within 2003 – would routinely start a new save on Star Wars: Knights of the Old Republic, become transfixed by the class select screen for a few hours, make a decision, get down to the Undercity of Tarris, be all-consumed with regret, and ultimately be forced to start the game over from scratch. Video games have a real problem with asking too much of you too early, and I can't cope with it. Not because I wanted to, but because it was the first character I ever created in the game and attempting to roll anything else after the release of Wrath of the Lich King would have been to invite a chaotic evil into my life that I could not control. I ended up running a human mage for 10 years. I was a forever hostage at the Lion's Pride Inn of Goldshire a flower child of the Elwynn Forest and a true friend to the Kobold. I became so competent at running through the Alliance starting areas at a record pace during the World of Warcraft episode that almost railroaded my younger years that I had nearly convinced myself that there was no game to be found beyond level 20.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |